1/7/2024 0 Comments Affinity designer software![]() Is there a feature or other specific part of the app that you feel most proud of? It’s complicated… ) There’s a list of things I’m dying to do, a list of things that users are asking for, a list of things that don’t work as they should, and some complicated Venn diagram exists in my head somewhere that has an intersection of these things with weightings based on the impact they’re having/going to have on customers and on the codebase. How do you go about adding new features? How do you decide which ones to include? It doesn’t matter how many new tools are added, I think that those core features are the ones that you need to get right and hone over the years-they’re ultimately the reason you’ll stay a user of the software. I still enjoy the fluid response of panning and zooming around, and the Pen Tool’s thoughtful modifiers and interaction subtlety-that’s the mainstay of my use of the application, and the fact that they’re rewarding and unintrusive means I can just enjoy creating.īeing able to paint texture onto my vectors in the Pixel Persona is another one of my favourite features and will always be a novelty I never tire of. Do you have any new favourite features now that the software has been updated? You previously mentioned that your favourite features in Affinity Designer when it was first released were Pan & Zoom, Pen Tool, the Gradient Tool and being able to paint with pixels on your vectors. There’s a large amount of functionality, but the workflow and fluid responsiveness means I’m very productive, which means I get my thoughts onto the page before they lose focus and I feel like I can be a bit more ‘creative’ in trying different things without it being laborious. I think that Designer feels very ‘lightweight’ to me-it kind of gets out of my way and lets me get on with drawing. ![]() From your point of view as not just the developer, but as a user of vector drawing software, what would you say sets Affinity Designer apart from similar apps? ”Īffinity Designer You once described Affinity Designer as “the program you always wanted to make”, citing your love of vector drawing. “It was great to be asked to start from scratch, truly target a creative professional as the customer and to work to create something to be proud of. ![]() There’s still plenty to do though, I suspect there always will be-that’s part of the fun though… We listened to the feedback and reacted quickly to turn Designer into a more rounded, productive, enjoyable application. Even after years of constant development, we knew the first Beta still wasn’t ‘there’ yet-and the feedback from the Beta itself showed that we were onto something good, but it was just the start. We were developing for about three years before we got to the point where we felt it was ready to share with anyone. It was great to be asked to start from scratch, truly target a creative professional as the customer and to work to create something to be proud of. I was one of the first developers on the Affinity project and the rest is history as they say… Affinity Designer was the first Affinity app ever released-how did it feel to be asked to develop it and how did it feel when the public beta was made available? After leaving university, I got a job at one of our competitors, then left in 2002 to come to Serif where I worked on all products, but my ‘affinity’ for vector drawing eventually meant I was placed in charge of DrawPlus 8. It was shocking, of course, but it’s crazy to think I’ve been writing vector drawing software since then! I’ve always been artistic and I guess I just feel happy when I’m creating in vectors. I’ve always been interested in coding-when I was about eight, my brother had a Commodore 64 that I used to type games into from magazines (complete with obligatory print errors that you needed to work out!) and by the time I was 15 I’d written a vector drawing program for Acorn Archimedes called MattDraw v1.0. How did you get to where you are today, leading the development of Affinity Designer? Have you always wanted to be a developer? We caught up with the app’s lead developer, Matt Priestley, to learn all about the now award-winning app, its ongoing development and the ‘pinch me’ moments along the way. Almost five and a half years ago, we launched the very first app in the Affinity suite: Affinity Designer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |